A game of competitive puzzle-design.
By ruthlessly guarded secret arrangement, the council's agents can pick any lock in the city. A secret guild produces the necessary locks - apparently secure, but with fatal hidden flaws.
Coordinate a pair of lockpicks in a mechanistic turn-based puzzle game; construct intricate locks of your own to protect the secrets you discover.
Free software, released under the GPLv3.
Written in Haskell, with SDL and Curses user interfaces.
Latest version is 0.8.1.1 (NEWS).
If you'd like to test out the game without installing anything, have access to ssh, and are happy with a text-only interface, try:
Subscribe to this for updates on locks being set and solved: Feed for events on main server.
Mailing list: mail email@example.com with subject line '[intricacy-discuss] subscribe'. IRC channel: #intricacy on irc.freenode.org